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Unreal Engine C++ API Reference > Runtime > CoreUObject > UObject > FGenerationInfo > Serialize
References
Module | CoreUObject |
Header | /Engine/Source/Runtime/CoreUObject/Public/UObject/PackageFileSummary.h |
Include | #include "UObject/PackageFileSummary.h" |
Source | /Engine/Source/Runtime/CoreUObject/Private/UObject/Linker.cpp |
void Serialize
&40;
FStructuredArchive::FSlot Slot,
const struct FPackageFileSummary & Summary
&41;
Remarks
I/O function we use a function instead of operator<< so we can pass in the package file summary for version tests, since archive version hasn't been set yet
I/O functions we use a function instead of operator<< so we can pass in the package file summary for version tests, since archive version hasn't been set yet