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Unreal Engine C++ API Reference > Runtime > CoreUObject > UObject > FFieldPathProperty
- FProperty::Identical()
- FFieldPathProperty::Identical()
References
Module | CoreUObject |
Header | /Engine/Source/Runtime/CoreUObject/Public/UObject/FieldPathProperty.h |
Include | #include "UObject/FieldPathProperty.h" |
Source | /Engine/Source/Runtime/CoreUObject/Private/UObject/FieldPathProperty.cpp |
virtual bool Identical
(
const void * A,
const void * B,
uint32 PortFlags
) const
Remarks
Determines whether the property values are identical. true if the property values are identical
Parameters
Name | Description |
---|---|
A | property data to be compared, already offset |
B | property data to be compared, already offset |
PortFlags | allows caller more control over how the property values are compared |