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Unreal Engine C++ API Reference > Runtime > CoreUObject > UObject > FFieldPath
References
Module | CoreUObject |
Header | /Engine/Source/Runtime/CoreUObject/Public/UObject/FieldPath.h |
Include | #include "UObject/FieldPath.h" |
Source | /Engine/Source/Runtime/CoreUObject/Private/UObject/FieldPath.cpp |
FField * TryToResolvePath
(
UStruct * InCurrentStruct,
EPathResolveType InResolveType
) const
Remarks
Tries to resolve the path without caching the resolved pointer Resolved field or null
Parameters
Name | Description |
---|---|
InCurrentStruct | Struct that's trying to resolve this field path |
OutOwnerIndex | ObjectIndex of the Owner UObject |