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Unreal Engine C++ API Reference > Runtime > CoreUObject > UObject > FFieldPath
References
Module | CoreUObject |
Header | /Engine/Source/Runtime/CoreUObject/Public/UObject/FieldPath.h |
Include | #include "UObject/FieldPath.h" |
FField &42; GetTyped
&40;
FFieldClass &42; ExpectedType,
UStruct &42; InCurrentStruct
&41; const
Remarks
Gets the field represented by this FFieldPath Field represented by this FFieldPath or null if it couldn't be resolved
Parameters
Name | Description |
---|---|
ExpectedType | Expected type of the resolved field |
InCurrentStruct | Struct that's trying to resolve this field path |