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Unreal Engine C++ API Reference > Runtime > CoreUObject > UObject > FFieldPath
References
Module | CoreUObject |
Header | /Engine/Source/Runtime/CoreUObject/Public/UObject/FieldPath.h |
Include | #include "UObject/FieldPath.h" |
Source | /Engine/Source/Runtime/CoreUObject/Private/UObject/FieldPath.cpp |
UStruct &42; ConvertFromFullPath
&40;
FLinkerLoad &42; InLinker
&41;
Remarks
Tries to convert the full path stored in this FFieldPath to the new format (Owner reference + path to the field) Resulved owner struct
Parameters
Name | Description |
---|---|
InLinker | the current linker load serializing this field path |