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Unreal Engine C++ API Reference > Runtime > CoreUObject > UObject > FFieldNetCache > FFieldNetCache
References
Module | CoreUObject |
Header | /Engine/Source/Runtime/CoreUObject/Public/UObject/CoreNet.h |
Include | #include "UObject/CoreNet.h" |
FFieldNetCache
&40;
FFieldVariant InField,
int32 InFieldNetIndex,
uint32 InFieldChecksum
&41;