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Unreal Engine C++ API Reference > Runtime > CoreUObject > UObject > FFieldClass > FFieldClass
References
Module | CoreUObject |
Header | /Engine/Source/Runtime/CoreUObject/Public/UObject/Field.h |
Include | #include "UObject/Field.h" |
Source | /Engine/Source/Runtime/CoreUObject/Private/UObject/Field.cpp |
FFieldClass
&40;
const TCHAR &42; InCPPName,
uint64 InId,
uint64 InCastFlags,
FFieldClass &42; InSuperClass,
FField &42;(&42;)(const FFieldVariant &, const FName &, EObjectFlags) ConstructFnPtr
&41;