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Unreal Engine C++ API Reference > Runtime > CoreUObject > UObject > FField
- FField::PostDuplicate()
- FArrayProperty::PostDuplicate()
- FBoolProperty::PostDuplicate()
- FByteProperty::PostDuplicate()
- FClassProperty::PostDuplicate()
- FDelegateProperty::PostDuplicate()
- FEnumProperty::PostDuplicate()
- FInterfaceProperty::PostDuplicate()
- FMapProperty::PostDuplicate()
- FMulticastDelegateProperty::PostDuplicate()
- FObjectPropertyBase::PostDuplicate()
- FClassProperty::PostDuplicate()
- FSoftClassProperty::PostDuplicate()
- FOptionalProperty::PostDuplicate()
- FProperty::PostDuplicate()
- FArrayProperty::PostDuplicate()
- FBoolProperty::PostDuplicate()
- FByteProperty::PostDuplicate()
- FClassProperty::PostDuplicate()
- FDelegateProperty::PostDuplicate()
- FEnumProperty::PostDuplicate()
- FInterfaceProperty::PostDuplicate()
- FMapProperty::PostDuplicate()
- FMulticastDelegateProperty::PostDuplicate()
- FObjectPropertyBase::PostDuplicate()
- FClassProperty::PostDuplicate()
- FSoftClassProperty::PostDuplicate()
- FOptionalProperty::PostDuplicate()
- FSetProperty::PostDuplicate()
- FSoftClassProperty::PostDuplicate()
- FStructProperty::PostDuplicate()
- FSetProperty::PostDuplicate()
- FSoftClassProperty::PostDuplicate()
- FStructProperty::PostDuplicate()
References
Module | CoreUObject |
Header | /Engine/Source/Runtime/CoreUObject/Public/UObject/Field.h |
Include | #include "UObject/Field.h" |
Source | /Engine/Source/Runtime/CoreUObject/Private/UObject/Field.cpp |
virtual void PostDuplicate
(
const FField & InField
)
Remarks
Fixups after duplicating a Field