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Unreal Engine C++ API Reference > Runtime > CoreUObject > UObject > FCoreUObjectDelegates
Type
typedef TMulticastDelegate_TwoParams< void, EPackageReloadPhase, FPackageReloadedEvent &42; > FOnPackageReloaded
References
Module | CoreUObject |
Header | /Engine/Source/Runtime/CoreUObject/Public/UObject/UObjectGlobals.h |
Include | #include "UObject/UObjectGlobals.h" |
Remarks
Called by ReloadPackage during package reloading. It will be called several times for different phases of fix-up to allow custom code to handle updating objects as needed