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Unreal Engine C++ API Reference > Runtime > CoreUObject > UObject > FCoreUObjectDelegates
Type
typedef TMulticastDelegate_OneParam< void, UObject &42; > FOnAssetLoaded
References
Module | CoreUObject |
Header | /Engine/Source/Runtime/CoreUObject/Public/UObject/UObjectGlobals.h |
Include | #include "UObject/UObjectGlobals.h" |
Remarks
Callback for when an asset is loaded. This gets called in both the editor and standalone game editor builds, but only for objects that return true for IsAsset()