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Unreal Engine C++ API Reference > Runtime > CoreUObject > UObject > FCoreUObjectDelegates
References
Module | CoreUObject |
Header | /Engine/Source/Runtime/CoreUObject/Public/UObject/UObjectGlobals.h |
Include | #include "UObject/UObjectGlobals.h" |
static void BroadcastOnObjectModified
&40;
UObject &42; Object
&41;
Remarks
Broadcast OnObjectModified if the broadcast hasn't occurred for this object in this frame