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Unreal Engine C++ API Reference > Runtime > CoreUObject > UObject > FCoreRedirectObjectName
Type | Name | Description | |
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Default to invalid names | ||
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FCoreRedirectObjectName
(
const FTopLevelAssetPath& TopLevelAssetPath |
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FCoreRedirectObjectName
(
const FString& InString |
Construct from a path string, this handles full paths with packages, or partial paths without | |
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FCoreRedirectObjectName
(
const UObject* Object |
Construct from object in memory | |
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FCoreRedirectObjectName
(
FName InObjectName, |
Construct from FNames that are already expanded |