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Unreal Engine C++ API Reference > Runtime > CoreUObject > UObject > FClassTree
References
Module | CoreUObject |
Header | /Engine/Source/Runtime/CoreUObject/Public/UObject/ClassTree.h |
Include | #include "UObject/ClassTree.h" |
&126;FClassTree&40;&41;
Remarks
Destructor. Frees the memory for all child nodes, recursively.