Navigation
Unreal Engine C++ API Reference > Runtime > CoreUObject > UObject > FClassTree > GetChildClasses
References
Module | CoreUObject |
Header | /Engine/Source/Runtime/CoreUObject/Public/UObject/ClassTree.h |
Include | #include "UObject/ClassTree.h" |
template<class Comparator>
void GetChildClasses
&40;
TArray< UClass &42; > & ChildClasses,
const Comparator & Mask,
bool bRecurse
&41; const
Remarks
Retrieve the child nodes of this node that match the flags specified
Parameters
Name | Description |
---|---|
ChildClasses | [out] array of child classes with class flags matching the flags specified |
Mask | info on how to determine whether classes are included in the results. Must implement bool IsValidClass(const FClassTree* Node) const. |
bRecurse | if false, only direct children of this node's class will be considered |