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Unreal Engine C++ API Reference > Runtime > CoreUObject > UObject > FClassTree
References
Module | CoreUObject |
Header | /Engine/Source/Runtime/CoreUObject/Public/UObject/ClassTree.h |
Include | #include "UObject/ClassTree.h" |
bool AddChildClass
(
UClass * ChildClass
)
Remarks
Private interface for adding a new UClass to the class tree. Takes care of inserting the class into the correct location in the structure. It is not required to add parent classes before adding child classes. true if this node was succesfully added as a child node of this one
Parameters
Name | Description |
---|---|
ChildClass | the class to add to the tree |