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Unreal Engine C++ API Reference > Runtime > CoreUObject > UObject > FClassProperty
- TProperty::GetCPPType()
- TFObjectPropertyBase::GetCPPType()
- FClassProperty::GetCPPType()
References
Module | CoreUObject |
Header | /Engine/Source/Runtime/CoreUObject/Public/UObject/UnrealType.h |
Include | #include "UObject/UnrealType.h" |
Source | /Engine/Source/Runtime/CoreUObject/Private/UObject/PropertyClass.cpp |
virtual FString GetCPPType
(
FString * ExtendedTypeText,
uint32 CPPExportFlags
) const
Remarks
TProperty::GetCPPType should not be used here.