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Unreal Engine C++ API Reference > Runtime > CoreUObject > UObject
References
Module | CoreUObject |
Header | /Engine/Source/Runtime/CoreUObject/Public/UObject/CoreNetTypes.h |
Include | #include "UObject/CoreNetTypes.h" |
Syntax
enum ELifetimeCondition
{
COND_None = 0,
COND_InitialOnly = 1,
COND_OwnerOnly = 2,
COND_SkipOwner = 3,
COND_SimulatedOnly = 4,
COND_AutonomousOnly = 5,
COND_SimulatedOrPhysics = 6,
COND_InitialOrOwner = 7,
COND_Custom = 8,
COND_ReplayOrOwner = 9,
COND_ReplayOnly = 10,
COND_SimulatedOnlyNoReplay = 11,
COND_SimulatedOrPhysicsNoReplay = 12,
COND_SkipReplay = 13,
COND_Dynamic = 14,
COND_Never = 15,
COND_NetGroup = 16,
COND_Max = 17,
}
Values
Name | Description |
---|---|
COND_None | |
COND_InitialOnly | |
COND_OwnerOnly | |
COND_SkipOwner | |
COND_SimulatedOnly | |
COND_AutonomousOnly | |
COND_SimulatedOrPhysics | |
COND_InitialOrOwner | |
COND_Custom | |
COND_ReplayOrOwner | |
COND_ReplayOnly | |
COND_SimulatedOnlyNoReplay | |
COND_SimulatedOrPhysicsNoReplay | |
COND_SkipReplay | |
COND_Dynamic | |
COND_Never | |
COND_NetGroup | |
COND_Max |
Remarks
Secondary condition to check before considering the replication of a lifetime property.