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Unreal Engine C++ API Reference > Runtime > CoreUObject > UObject
References
Module | CoreUObject |
Header | /Engine/Source/Runtime/CoreUObject/Public/UObject/UnrealType.h |
Include | #include "UObject/UnrealType.h" |
Syntax
enum EConvertFromTypeResult
{
UseSerializeItem,
Serialized,
CannotConvert,
Converted,
}
Values
Name | Description |
---|---|
UseSerializeItem | No conversion was performed. Use SerializeItem to serialize the property value. |
Serialized | No conversion was performed. The property value was serialized. Skip SerializeItem. |
CannotConvert | No conversion is possible. Skip SerializeItem. |
Converted | Conversion of the property value was performed. Skip SerializeItem. |