Navigation
API > API/Runtime > API/Runtime/CoreUObject > API/Runtime/CoreUObject/UClass
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual UClass * GetAuthoritativeClass () |
If there are potentially multiple versions of this class (e.g. blueprint generated classes), this function will return the authoritative version, which should be used for references | UObject/Class.h | |
const UClass * GetAuthoritativeClass () |
UObject/Class.h |
GetAuthoritativeClass()
Description
If there are potentially multiple versions of this class (e.g. blueprint generated classes), this function will return the authoritative version, which should be used for references
| Name | GetAuthoritativeClass |
| Type | function |
| Header File | /Engine/Source/Runtime/CoreUObject/Public/UObject/Class.h |
| Include Path | #include "UObject/Class.h" |
| Source | /Engine/Source/Runtime/CoreUObject/Private/UObject/Class.cpp |
virtual UClass * GetAuthoritativeClass()
The version of this class that references should be stored to
GetAuthoritativeClass()
| Name | GetAuthoritativeClass |
| Type | function |
| Header File | /Engine/Source/Runtime/CoreUObject/Public/UObject/Class.h |
| Include Path | #include "UObject/Class.h" |
const UClass * GetAuthoritativeClass() const