Navigation
API > API/Runtime > API/Runtime/CoreUObject > API/Runtime/CoreUObject/TProperty_MulticastDelegate
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
TProperty_MulticastDelegate
(
UField* InField |
UObject/UnrealType.h | ||
TProperty_MulticastDelegate
(
EInternal InInernal, |
UObject/UnrealType.h | ||
TProperty_MulticastDelegate
(
FFieldVariant InOwner, |
Constructor used for constructing compiled in properties | UObject/UnrealType.h | |
TProperty_MulticastDelegate
(
FFieldVariant InOwner, |
UObject/UnrealType.h | ||
TProperty_MulticastDelegate
(
FFieldVariant InOwner, |
UObject/UnrealType.h |
TProperty_MulticastDelegate(UField *)
| Name | TProperty_MulticastDelegate |
| Type | function |
| Header File | /Engine/Source/Runtime/CoreUObject/Public/UObject/UnrealType.h |
| Include Path | #include "UObject/UnrealType.h" |
TProperty_MulticastDelegate
(
UField * InField
)
TProperty_MulticastDelegate(EInternal, FFieldClass *)
| Name | TProperty_MulticastDelegate |
| Type | function |
| Header File | /Engine/Source/Runtime/CoreUObject/Public/UObject/UnrealType.h |
| Include Path | #include "UObject/UnrealType.h" |
TProperty_MulticastDelegate
(
EInternal InInernal,
FFieldClass * InClass
)
TProperty_MulticastDelegate(FFieldVariant, const UECodeGen_Private::FMulticastDelegatePropertyParams &)
Description
Constructor used for constructing compiled in properties
| Name | TProperty_MulticastDelegate |
| Type | function |
| Header File | /Engine/Source/Runtime/CoreUObject/Public/UObject/UnrealType.h |
| Include Path | #include "UObject/UnrealType.h" |
TProperty_MulticastDelegate
(
FFieldVariant InOwner,
const UECodeGen_Private::FMulticastDelegatePropertyParams & Prop
)
Parameters
| Name | Remarks |
|---|---|
| InOwner | Owner of the property |
| PropBase | Pointer to the compiled in structure describing the property |
TProperty_MulticastDelegate(FFieldVariant, const FName &, UFunction *)
| Name | TProperty_MulticastDelegate |
| Type | function |
| Header File | /Engine/Source/Runtime/CoreUObject/Public/UObject/UnrealType.h |
| Include Path | #include "UObject/UnrealType.h" |
TProperty_MulticastDelegate
(
FFieldVariant InOwner,
const FName & InName,
UFunction * InSignatureFunction
)
TProperty_MulticastDelegate(FFieldVariant, const FName &, EObjectFlags)
| Name | TProperty_MulticastDelegate |
| Type | function |
| Header File | /Engine/Source/Runtime/CoreUObject/Public/UObject/UnrealType.h |
| Include Path | #include "UObject/UnrealType.h" |
TProperty_MulticastDelegate
(
FFieldVariant InOwner,
const FName & InName,
EObjectFlags InObjectFlags
)