Navigation
API > API/Runtime > API/Runtime/CoreUObject
| Name | TFObjectPropertyBase |
| Type | class |
| Header File | /Engine/Source/Runtime/CoreUObject/Public/UObject/UnrealType.h |
| Include Path | #include "UObject/UnrealType.h" |
Syntax
template<typename InTCppType>
class TFObjectPropertyBase : public TProperty< InTCppType, FObjectPropertyBase >
Inheritance Hierarchy
- TInPropertyBaseClass → TProperty → TFObjectPropertyBase
- TPropertyTypeFundamentals → TProperty → TFObjectPropertyBase
- TProperty → TFObjectPropertyBase
Derived Classes
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
TFObjectPropertyBase
(
UField* InField |
UObject/UnrealType.h | ||
TFObjectPropertyBase
(
EInternal InInernal, |
UObject/UnrealType.h | ||
TFObjectPropertyBase
(
FFieldVariant InOwner, |
Constructor used for constructing compiled-in properties | UObject/UnrealType.h | |
TFObjectPropertyBase
(
FFieldVariant InOwner, |
UObject/UnrealType.h | ||
TFObjectPropertyBase
(
FFieldVariant InOwner, |
Constructor used for constructing compiled-in properties | UObject/UnrealType.h |
Typedefs
| Name | Type | Remarks | Include Path |
|---|---|---|---|
| Super | TProperty< InTCppType, FObjectPropertyBase > | UObject/UnrealType.h | |
| TCppType | InTCppType | UObject/UnrealType.h | |
| TTypeFundamentals | Super::TTypeFundamentals | UObject/UnrealType.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual bool ContainsObjectReference
(
TArray< const FStructProperty* >& EncounteredStructProps, |
Returns true if this property, or in the case of e.g. array or struct properties any sub- property, contains a UObject reference. | UObject/UnrealType.h |