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Unreal Engine C++ API Reference > Runtime > CoreUObject > StructUtils > FInstancedStructContainer
References
Module | CoreUObject |
Header | /Engine/Source/Runtime/CoreUObject/Public/StructUtils/InstancedStructContainer.h |
Include | #include "StructUtils/InstancedStructContainer.h" |
Syntax
static int32 ItemStride = static_cast<int32>, alignof));
Remarks
Each FItem struct is allocated at the end of the buffer (which is aligned to FItem alignment), and they are stride apart.