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Unreal Engine C++ API Reference > Runtime > CoreUObject > StructUtils > FInstancedPropertyBag > operator=
References
Module | CoreUObject |
Header | /Engine/Source/Runtime/CoreUObject/Public/StructUtils/PropertyBag.h |
Include | #include "StructUtils/PropertyBag.h" |
FInstancedPropertyBag & operator=
(
FInstancedPropertyBag && InOther
)