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Unreal Engine C++ API Reference > Runtime > CoreUObject > StructUtils > FInstancedPropertyBag
References
Module | CoreUObject |
Header | /Engine/Source/Runtime/CoreUObject/Public/StructUtils/PropertyBag.h |
Include | #include "StructUtils/PropertyBag.h" |
Source | /Engine/Source/Runtime/CoreUObject/Private/StructUtils/PropertyBag.cpp |
EPropertyBagResult SetValueSerializedString
(
const FName Name,
const FString & InValue
)
Remarks
Sets property value from a serialized representation of the value. If the string value provided cannot be parsed by the property, the operation will fail.