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Unreal Engine C++ API Reference > Runtime > CoreUObject > StructUtils > FInstancedPropertyBag
References
Module | CoreUObject |
Header | /Engine/Source/Runtime/CoreUObject/Public/StructUtils/PropertyBag.h |
Include | #include "StructUtils/PropertyBag.h" |
Source | /Engine/Source/Runtime/CoreUObject/Private/StructUtils/PropertyBag.cpp |
EPropertyBagResult SetValueBool
(
const FName Name,
const bool bInValue
)
Remarks
Value Setters. A property must exist in that bag before it can be set. Numeric types (bool, (u)int32, (u)int64, float, double) support type conversion.