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Unreal Engine C++ API Reference > Runtime > CoreUObject > StructUtils > FInstancedPropertyBag > AddProperty
References
Module | CoreUObject |
Header | /Engine/Source/Runtime/CoreUObject/Public/StructUtils/PropertyBag.h |
Include | #include "StructUtils/PropertyBag.h" |
Source | /Engine/Source/Runtime/CoreUObject/Private/StructUtils/PropertyBag.cpp |
void AddProperty
(
const FName InName,
const FProperty * InSourceProperty
)
Remarks
Adds a new property to the bag. Property type duplicated from source property to. If property of same name already exists, it will be replaced with the new type.
Parameters
Name | Description |
---|---|
InName | Name of the property to add |
InSourceProperty | The property to add |