Navigation
Unreal Engine C++ API Reference > Runtime > CoreUObject > StructUtils > FConstStructView > Get
References
Module | CoreUObject |
Header | /Engine/Source/Runtime/CoreUObject/Public/StructUtils/StructView.h |
Include | #include "StructUtils/StructView.h" |
template<typename T>
TEnableIf <!TIsConst < T >::Value , constT & >::Type Get() const
Remarks
Returns const reference to the struct, this getter assumes that all data is valid.