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Unreal Engine C++ API Reference > Runtime > CoreUObject > StructUtils > FConstSharedStruct > Get
References
Module | CoreUObject |
Header | /Engine/Source/Runtime/CoreUObject/Public/StructUtils/SharedStruct.h |
Include | #include "StructUtils/SharedStruct.h" |
template<typename T>
TEnableIf < TIsConst < T >::Value , T & >::Type Get() const
Remarks
Returns const reference to the struct, this getter assumes that all data is valid.