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Unreal Engine C++ API Reference > Runtime > CoreUObject > StructUtils > FBitSetContainer
References
Module | CoreUObject |
Header | /Engine/Source/Runtime/CoreUObject/Public/StructUtils/StructTypeBitSet.h |
Include | #include "StructUtils/StructTypeBitSet.h" |
void SetBitNoCheck
(
const int32 Index,
const bool Value
)
Remarks
Duplication of TBitArray::SetBitNoCheck needed since it's private but it's the performant way of setting bits when we know the index is valid.