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Unreal Engine C++ API Reference > Runtime > CoreUObject > StructUtils
References
Module | CoreUObject |
Header | /Engine/Source/Runtime/CoreUObject/Public/StructUtils/UserDefinedStruct.h |
Include | #include "StructUtils/UserDefinedStruct.h" |
Syntax
enum EUserDefinedStructureStatus
{
UDSS_UpToDate,
UDSS_Dirty,
UDSS_Error,
UDSS_Duplicate,
UDSS_MAX,
}
Values
Name | Description |
---|---|
UDSS_UpToDate | Struct is in an unknown state. |
UDSS_Dirty | Struct has been modified but not recompiled. |
UDSS_Error | Struct tried but failed to be compiled. |
UDSS_Duplicate | Struct is a duplicate, the original one was changed. |
UDSS_MAX |