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Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
bool StaticFindAllObjects
(
TArray< UObject* >& OutFoundObjects, |
Tries to find all objects matching the search parameters in memory. | UObject/UObjectGlobals.h | |
bool StaticFindAllObjects
(
TArray< UObject* >& OutFoundObjects, |
UObject/UObjectGlobals.h |
StaticFindAllObjects(TArray< UObject > &, UClass , const TCHAR *, EFindObjectFlags)
Description
Tries to find all objects matching the search parameters in memory. This will handle fully qualified paths of the form /path/packagename.object:subobject and resolve references for you.
| Name | StaticFindAllObjects |
| Type | function |
| Header File | /Engine/Source/Runtime/CoreUObject/Public/UObject/UObjectGlobals.h |
| Include Path | #include "UObject/UObjectGlobals.h" |
| Source | /Engine/Source/Runtime/CoreUObject/Private/UObject/UObjectGlobals.cpp |
bool StaticFindAllObjects
(
TArray < UObject * > & OutFoundObjects,
UClass * Class,
const TCHAR * Name,
EFindObjectFlags Flags
)
Returns true if any objects were found, false otherwise
Parameters
| Name | Remarks |
|---|---|
| OutFoundObjects | Array of objects matching the search parameters |
| Class | The to be found object's class |
| Name | The object path to search for an object, relative to InOuter |
| Flags | Flags which control the search |
StaticFindAllObjects(TArray< UObject > &, UClass , const TCHAR *, ExactClassType)
| Name | StaticFindAllObjects |
| Type | function |
| Header File | /Engine/Source/Runtime/CoreUObject/Public/UObject/UObjectGlobals.h |
| Include Path | #include "UObject/UObjectGlobals.h" |
template<UE::CSameAs< bool > ExactClassType>
bool StaticFindAllObjects
(
TArray < UObject * > & OutFoundObjects,
UClass * Class,
const TCHAR * Name,
ExactClassType bExactClass
)