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Unreal Engine C++ API Reference > Runtime > CoreUObject > Serialization
References
Module | CoreUObject |
Header | /Engine/Source/Runtime/CoreUObject/Public/Serialization/EditorBulkData.h |
Include | #include "Serialization/EditorBulkData.h" |
Syntax
namespace UE
{
namespace Serialization
{
enum ECompressionOptions
{
Default,
Disabled,
}
}
}
Values
Name | Description |
---|---|
Default | Use default compression settings. |
Disabled | Disable compression for the bulkdata entirely. |
Remarks
A set of higher level compression options that avoid the need to set the specific oodle options.