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Unreal Engine C++ API Reference > Runtime > CoreUObject > Serialization
References
Module | CoreUObject |
Header | /Engine/Source/Runtime/CoreUObject/Public/Serialization/AsyncPackageLoader.h |
Include | #include "Serialization/AsyncPackageLoader.h" |
Source | /Engine/Source/Runtime/CoreUObject/Private/Serialization/AsyncPackageLoader.cpp |
void IsTimeLimitExceededPrint
(
double InTickStartTime,
double CurrentTime,
double LastTestTime,
double InTimeLimit,
const TCHAR * InLastTypeOfWorkPerformed,
UObject * InLastObjectWorkWasPerformedOn
)