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Unreal Engine C++ API Reference > Runtime > CoreUObject > Serialization
References
Module | CoreUObject |
Header | /Engine/Source/Runtime/CoreUObject/Public/Serialization/AsyncPackageLoader.h |
Include | #include "Serialization/AsyncPackageLoader.h" |
Source | /Engine/Source/Runtime/CoreUObject/Private/UObject/GarbageCollection.cpp |
bool IsGarbageCollectionLocked()
Remarks
Returns true if we're inside a FGCScopeLock