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Unreal Engine C++ API Reference > Runtime > CoreUObject > Serialization
References
Module | CoreUObject |
Header | /Engine/Source/Runtime/CoreUObject/Public/Serialization/BulkData.h |
Include | #include "Serialization/BulkData.h" |
Syntax
class IBulkDataIORequest
Remarks
Represents an IO request from the BulkData streaming API.
It functions pretty much the same as IAsyncReadRequest expect that it also holds the file handle as well.
Destructors
Type | Name | Description | |
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Functions
Type | Name | Description | |
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void | Cancel () |
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uint8 * | ||
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int64 | GetSize () |
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bool | ||
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bool | WaitCompletion
(
float TimeLimitSeconds |