Navigation
Unreal Engine C++ API Reference > Runtime > CoreUObject > Serialization
Inheritance Hierarchy
- FReferenceCollector
- FPropertyReferenceCollector
References
Module | CoreUObject |
Header | /Engine/Source/Runtime/CoreUObject/Public/Serialization/ArchiveScriptReferenceCollector.h |
Include | #include "Serialization/ArchiveScriptReferenceCollector.h" |
Syntax
class FPropertyReferenceCollector : public FReferenceCollector
Remarks
Simple reference processor and collector for collecting all UObjects referenced by FProperties
Constructors
Type | Name | Description | |
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FPropertyReferenceCollector
(
UObject* InExcludeOwner, |
Overridden from FReferenceCollector
Type | Name | Description | |
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void | HandleObjectReference
(
UObject*& InObject, |
Handle object reference. Called by AddReferencedObject. |
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bool | If true archetype references should not be added to this collector. | |
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bool | If true transient objects should not be added to this collector. |