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Unreal Engine C++ API Reference > Runtime > CoreUObject > Serialization
References
Module | CoreUObject |
Header | /Engine/Source/Runtime/CoreUObject/Public/Serialization/BulkData.h |
Include | #include "Serialization/BulkData.h" |
Syntax
class FFormatContainer
Destructors
Type | Name | Description | |
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Functions
Type | Name | Description | |
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bool | ||
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void | FlushData () |
|
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void | GetContainedFormats
(
TArray< FName >& OutFormats |
|
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FByteBulkData & | ||
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void | ||
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void | SerializeAttemptMappedLoad
(
FArchive& Ar, |