Navigation
Unreal Engine C++ API Reference > Runtime > CoreUObject > Serialization
Inheritance Hierarchy
- FArchiveState
- FArchive
- FArchiveUObject
- FFindReferencersArchive
References
Module | CoreUObject |
Header | /Engine/Source/Runtime/CoreUObject/Public/Serialization/FindReferencersArchive.h |
Include | #include "Serialization/FindReferencersArchive.h" |
Syntax
class FFindReferencersArchive : public FArchiveUObject
Remarks
Archive for mapping out the referencers of a collection of objects.
Variables
Type | Name | Description | |
---|---|---|---|
![]() |
UObject * | PotentialReferencer | The potential referencer we ignore |
![]() |
TMultiMap< class UObject *, class FProperty * > | ReferenceMap | A mapping of target object => the properties in PotentialReferencer that hold the reference to target object |
![]() |
FTargetObjectContainer | TargetObjects |
Constructors
Type | Name | Description | |
---|---|---|---|
![]() |
FFindReferencersArchive
(
UObject* PotentialReferencer, |
Constructor |
Functions
Type | Name | Description | |
---|---|---|---|
![]() ![]() |
int32 | AppendReferenceCounts
(
TMap< class UObject*, int32 >& out_ReferenceCounts |
GetReferenceCounts without empyting out map |
![]() ![]() |
int32 | GetReferenceCount
(
UObject* TargetObject, |
Retrieves the number of references from PotentialReferencer to the object specified. |
![]() ![]() |
int32 | GetReferenceCounts
(
TMap< class UObject*, int32 >& out_ReferenceCounts |
Retrieves the number of references from PotentialReferencer list of TargetObjects |
![]() ![]() |
int32 | Retrieves the number of references from PotentialReferencer list of TargetObjects | |
![]() |
void | ResetPotentialReferencer
(
UObject* InPotentialReferencer |
Resets the reference counts. |
Overridden from FArchiveState
Type | Name | Description | |
---|---|---|---|
![]() ![]() ![]() |
FString | Returns the name of the Archive. |
Classes
Type | Name | Description | |
---|---|---|---|
![]() |
FTargetObjectContainer | Container specifically optimized for the operations we're doing here. |