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Unreal Engine C++ API Reference > Runtime > CoreUObject > Serialization > FEditorBulkDataWriter > operator<<
- FArchive::operator<<()
- FEditorBulkDataWriter::operator<<()
References
Module | CoreUObject |
Header | /Engine/Source/Runtime/CoreUObject/Public/Serialization/EditorBulkDataWriter.h |
Include | #include "Serialization/EditorBulkDataWriter.h" |
virtual FArchive & operator<<
(
struct FObjectPtr & Value
)
Remarks
Serializes a wrapped object pointer value from or into this archive.
Most of the time, FObjectPtrs are serialized as UObject*, but some archives need to override this.