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Unreal Engine C++ API Reference > Runtime > CoreUObject > Serialization > FEditorBulkDataWriter
Type | Name | Description | |
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FArchive & | operator<<
(
FName& Name |
Serializes an FName value from or into this archive. |
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FArchive & | operator<<
(
FWeakObjectPtr& Value |
Serializes FWeakObjectPtr value from or into this archive. |
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FArchive & | operator<<
(
FText& Value |
Serializes an FText value from or into an archive. |
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FArchive & | operator<<
(
UObject*& Value |
Serializes an UObject value from or into this archive. |
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FArchive & | operator<<
(
FField*& Value |
Serializes a Field value from or into this archive. |
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FArchive & | operator<<
(
TCheckedObjPtr< T >& Value |
|
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FArchive & | operator<<
(
FLazyObjectPtr& Value |
Serializes a lazy object pointer value from or into this archive. |
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FArchive & | operator<<
(
FObjectPtr& Value |
Serializes a wrapped object pointer value from or into this archive. |
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FArchive & | operator<<
(
FSoftObjectPtr& Value |
Serializes asset pointer from or into this archive. |
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FArchive & | operator<<
(
FSoftObjectPath& Value |
Serializes soft object paths from or into this archive. |