Navigation
Unreal Engine C++ API Reference > Runtime > CoreUObject > Serialization
Inheritance Hierarchy
- FArchiveState
- FArchive
- FEditorBulkDataWriter
References
Module | CoreUObject |
Header | /Engine/Source/Runtime/CoreUObject/Public/Serialization/EditorBulkDataWriter.h |
Include | #include "Serialization/EditorBulkDataWriter.h" |
Syntax
class FEditorBulkDataWriter : public FArchive
Variables
Type | Name | Description | |
---|---|---|---|
![]() |
void * | Buffer | Pointer to the data buffer |
![]() |
int64 | BufferLength | Length of the data buffer (stored as bytes) |
![]() |
FEditorBulkData & | BulkData | The target bulkdata object |
![]() |
int64 | CurPos | Current position in the buffer for serialization operations |
![]() |
int64 | DataLength | The length of valid data in the data buffer (stored as bytes) |
Constructors
Type | Name | Description | |
---|---|---|---|
![]() |
FEditorBulkDataWriter
(
FEditorBulkData& InBulkData, |
Destructors
Type | Name | Description | |
---|---|---|---|
![]() |
Functions
Type | Name | Description | |
---|---|---|---|
![]() ![]() |
bool | IsValid () |
Returns if the FEditorBulkDataWriter has a valid bulkdata payload or not |
Overridden from FArchive
Type | Name | Description | |
---|---|---|---|
![]() ![]() |
void | Attempts to set the current offset into backing data storage, this will do nothing if there is no storage. | |
![]() ![]() |
void |
Overridden from FArchiveState
Type | Name | Description | |
---|---|---|---|
![]() ![]() |
bool | AtEnd () |
Returns true if the current location within the backing data storage is at the end, always returns false if there is no storage. |
![]() ![]() ![]() |
FString | Returns the name of the Archive. | |
![]() ![]() |
int64 | Tell () |
Returns the current location within the backing data storage, which can possibly be passed to Seek later to restore a read/write location. |
![]() ![]() |
int64 | TotalSize () |
Returns total size of the backing data storage. |
Operators
Type | Name | Description | |
---|---|---|---|
![]() ![]() |
FArchive & | operator<<
(
FSoftObjectPtr& Value |
Serializes asset pointer from or into this archive. |
![]() ![]() |
FArchive & | operator<<
(
FObjectPtr& Value |
Serializes a wrapped object pointer value from or into this archive. |
![]() ![]() |
FArchive & | operator<<
(
FLazyObjectPtr& Value |
Serializes a lazy object pointer value from or into this archive. |
![]() |
FArchive & | operator<<
(
TCheckedObjPtr< T >& Value |
|
![]() ![]() |
FArchive & | operator<<
(
FField*& Value |
Serializes a Field value from or into this archive. |
![]() ![]() |
FArchive & | operator<<
(
UObject*& Value |
Serializes an UObject value from or into this archive. |
![]() ![]() |
FArchive & | operator<<
(
FName& Name |
Serializes an FName value from or into this archive. |
![]() ![]() |
FArchive & | operator<<
(
FSoftObjectPath& Value |
Serializes soft object paths from or into this archive. |
![]() ![]() |
FArchive & | operator<<
(
FText& Value |
Serializes an FText value from or into an archive. |
![]() ![]() |
FArchive & | operator<<
(
FWeakObjectPtr& Value |
Serializes FWeakObjectPtr value from or into this archive. |