Navigation
Unreal Engine C++ API Reference > Runtime > CoreUObject > Serialization
Inheritance Hierarchy
- DataAccessWrapper
- FEditorBulkDataReader
References
Module | CoreUObject |
Header | /Engine/Source/Runtime/CoreUObject/Public/Serialization/EditorBulkDataReader.h |
Include | #include "Serialization/EditorBulkDataReader.h" |
Syntax
class FEditorBulkDataReader :
protected UE::Serialization::Private::DataAccessWrapper ,
public FBufferReaderBase
Constructors
Type | Name | Description | |
---|---|---|---|
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FEditorBulkDataReader
(
FEditorBulkData& InBulkData, |
Destructors
Type | Name | Description | |
---|---|---|---|
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Functions
Type | Name | Description | |
---|---|---|---|
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bool | IsValid () |
Returns if the FEditorBulkDataReader has a valid bulkdata payload or not |
Overridden from FArchiveState
Type | Name | Description | |
---|---|---|---|
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FString | Returns the name of the Archive. |
Operators
Type | Name | Description | |
---|---|---|---|
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FArchive & | operator<<
(
FName& Name |
Serializes an FName value from or into this archive. |
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FArchive & | operator<<
(
FText& Value |
Serializes an FText value from or into an archive. |
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FArchive & | operator<<
(
UObject*& Value |
Serializes an UObject value from or into this archive. |
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FArchive & | operator<<
(
FField*& Value |
Serializes a Field value from or into this archive. |
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FArchive & | operator<<
(
TCheckedObjPtr< T >& Value |
|
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FArchive & | operator<<
(
FLazyObjectPtr& Value |
Serializes a lazy object pointer value from or into this archive. |
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FArchive & | operator<<
(
FObjectPtr& Value |
Serializes a wrapped object pointer value from or into this archive. |
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FArchive & | operator<<
(
FSoftObjectPtr& Value |
Serializes asset pointer from or into this archive. |
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FArchive & | operator<<
(
FSoftObjectPath& Value |
Serializes soft object paths from or into this archive. |
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FArchive & | operator<<
(
FWeakObjectPtr& Value |
Serializes FWeakObjectPtr value from or into this archive. |