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Unreal Engine C++ API Reference > Runtime > CoreUObject > Serialization > FEditorBulkData
References
Module | CoreUObject |
Header | /Engine/Source/Runtime/CoreUObject/Public/Serialization/EditorBulkData.h |
Include | #include "Serialization/EditorBulkData.h" |
FRIEND_ENUM_CLASS_FLAGS
(
EFlags
)