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Unreal Engine C++ API Reference > Runtime > CoreUObject > Serialization
References
Module | CoreUObject |
Header | /Engine/Source/Runtime/CoreUObject/Public/Serialization/DerivedData.h |
Include | #include "Serialization/DerivedData.h" |
Syntax
struct FDerivedDataIoPriority
Remarks
Priority for scheduling an operation on a Derived Data Reference.
Variables
Functions
Type | Name | Description | |
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FDerivedDataIoPriority | Blocking () |
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FDerivedDataIoPriority | High () |
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FDerivedDataIoPriority | Highest () |
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FDerivedDataIoPriority | InterpolateTo
(
const FDerivedDataIoPriority Target, |
Interpolates between this priority and a target priority. |
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FDerivedDataIoPriority | Low () |
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FDerivedDataIoPriority | Lowest () |
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FDerivedDataIoPriority | Normal () |