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Unreal Engine C++ API Reference > Runtime > CoreUObject > Serialization
References
Module | CoreUObject |
Header | /Engine/Source/Runtime/CoreUObject/Public/Serialization/DeferredMessageLog.h |
Include | #include "Serialization/DeferredMessageLog.h" |
Syntax
class FDeferredMessageLog
Remarks
Thread safe proxy for the FMessageLog while performing async loading. Makes sure the messages does not get added to the log until async loading is finished to prevent modules from being loaded outside of game thread. Also makes sure the messages are added to the message queue in a thread-safe way.
Constructors
Type | Name | Description | |
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FDeferredMessageLog
(
const FName& InLogCategory |
Functions
Type | Name | Description | |
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void | Cleanup () |
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TSharedRef< FTokenizedMessage > | ||
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void | Flush () |
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TSharedRef< FTokenizedMessage > | ||
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TSharedRef< FTokenizedMessage > |
Constants
Name | Description |
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Messages | |
MessagesCritical |