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Unreal Engine C++ API Reference > Runtime > CoreUObject > Serialization
References
Module | CoreUObject |
Header | /Engine/Source/Runtime/CoreUObject/Public/Serialization/EditorBulkData.h |
Include | #include "Serialization/EditorBulkData.h" |
Syntax
struct FCompressionSettings
Remarks
A wrapper around the oodle compression settings used by FEditorBulkData.
Constructors
Type | Name | Description | |
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FCompressionSettings
(
const FCompressedBuffer& Buffer |
Functions
Type | Name | Description | |
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ECompressedBufferCompressionLevel | ||
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ECompressedBufferCompressor | ||
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bool | IsCompressed () |
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bool | IsSet () |
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void | Reset () |
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void | Set
(
ECompressedBufferCompressor InCompressor, |
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void | SetToDefault () |
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void |
Operators
Type | Name | Description | |
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bool | operator!=
(
const FCompressionSettings& Other |
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bool | operator==
(
const FCompressionSettings& Other |