Navigation
Unreal Engine C++ API Reference > Runtime > CoreUObject > Serialization
References
Module | CoreUObject |
Header | /Engine/Source/Runtime/CoreUObject/Public/Serialization/BulkData.h |
Include | #include "Serialization/BulkData.h" |
Syntax
struct FBulkMetaResource
Remarks
Serialized bulk meta data.
Variables
Type | Name | Description | |
---|---|---|---|
![]() |
EBulkDataFlags | DuplicateFlags | Non-optional duplicate bulk data flags. |
![]() |
int64 | DuplicateOffset | Offset within the optional bulk data chunk. |
![]() |
int64 | DuplicateSizeOnDisk | Duplicate bulk data size on disk. |
![]() |
int64 | ElementCount | Number of bulk data elements. |
![]() |
EBulkDataFlags | Flags | Bulk data flags. |
![]() |
int64 | Offset | Offset within the bulk data chunk. |
![]() |
int64 | SizeOnDisk | Size on disk, can differ from size when compressed. |