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Unreal Engine C++ API Reference > Runtime > CoreUObject > Serialization > FBulkDataReader > operator<<
- FArchive::operator<<()
- FBulkDataReader::operator<<()
References
Module | CoreUObject |
Header | /Engine/Source/Runtime/CoreUObject/Public/Serialization/BulkDataReader.h |
Include | #include "Serialization/BulkDataReader.h" |
virtual FArchive & operator<<
(
struct FSoftObjectPtr & Value
)
Remarks
Serializes asset pointer from or into this archive.
Most of the time, FSoftObjectPtr are serialized as UObject *, but some archives need to override this.