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Unreal Engine C++ API Reference > Runtime > CoreUObject > Serialization
Inheritance Hierarchy
- FArchiveState
- FArchive
- FBufferReaderBase
- FBulkDataReader
References
Module | CoreUObject |
Header | /Engine/Source/Runtime/CoreUObject/Public/Serialization/BulkDataReader.h |
Include | #include "Serialization/BulkDataReader.h" |
Syntax
class FBulkDataReader : public FBufferReaderBase
Remarks
Custom archive class for reading directly from bulk data.
Variables
Type | Name | Description | |
---|---|---|---|
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FByteBulkData & | BulkData |
Constructors
Type | Name | Description | |
---|---|---|---|
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FBulkDataReader
(
FByteBulkData& InBulkData, |
Destructors
Type | Name | Description | |
---|---|---|---|
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Overridden from FArchiveState
Type | Name | Description | |
---|---|---|---|
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FString | Returns the name of the Archive. |
Operators
Type | Name | Description | |
---|---|---|---|
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FArchive & | operator<<
(
FName& Name |
Serializes an FName value from or into this archive. |
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FArchive & | operator<<
(
FText& Value |
Serializes an FText value from or into an archive. |
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FArchive & | operator<<
(
UObject*& Value |
Serializes an UObject value from or into this archive. |
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FArchive & | operator<<
(
FField*& Value |
Serializes a Field value from or into this archive. |
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FArchive & | operator<<
(
TCheckedObjPtr< T >& Value |
|
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FArchive & | operator<<
(
FLazyObjectPtr& Value |
Serializes a lazy object pointer value from or into this archive. |
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FArchive & | operator<<
(
FObjectPtr& Value |
Serializes a wrapped object pointer value from or into this archive. |
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FArchive & | operator<<
(
FSoftObjectPtr& Value |
Serializes asset pointer from or into this archive. |
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FArchive & | operator<<
(
FSoftObjectPath& Value |
Serializes soft object paths from or into this archive. |
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FArchive & | operator<<
(
FWeakObjectPtr& Value |
Serializes FWeakObjectPtr value from or into this archive. |