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Unreal Engine C++ API Reference > Runtime > CoreUObject > Serialization
References
Module | CoreUObject |
Header | /Engine/Source/Runtime/CoreUObject/Public/Serialization/BulkDataCookedIndex.h |
Include | #include "Serialization/BulkDataCookedIndex.h" |
Syntax
class FBulkDataCookedIndex
Constructors
Type | Name | Description | |
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FBulkDataCookedIndex
(
ValueType InValue |
Destructors
Type | Name | Description | |
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Functions
Type | Name | Description | |
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FString | ||
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ValueType | GetValue () |
|
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bool | IsDefault () |
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FBulkDataCookedIndex | ParseFromPath
(
FStringView Path |
TODO: Unit tests. |
Operators
Type | Name | Description | |
---|---|---|---|
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bool | operator<
(
const FBulkDataCookedIndex& Other |
|
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bool | operator==
(
const FBulkDataCookedIndex& Other |
Typedefs
Name | Description |
---|---|
ValueType | It is likely that we will want to expand the number of bits that this system currently uses when addressed via FIoChunkIds in the future. |
Constants
Name | Description |
---|---|
Default | |
MAX_DIGITS |